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Deathvein

Crysis is an upcoming science-fiction first-person shooter game that is currently in development by German developer Crytek for the PC only.



Ever since I first layed my eyes on this game at E3, I knew this was going to be something big. This game has by far the best graphics I've ever seen in-game, which is why it's just a PC release. It's also Vista only, as the game requires Direct x10 which is only available for Vista users. You'd also need one beast of a rig to run this.



Set in 2019, you play as Jake Dunn, a United States Delta Force operator. Dunn and his team are sent to pacify a situation in which a group of United States archaeologists are taken captive by the North Korean military while investigating a mysterious ancient artifact that was found in the Spratly Islands, located in the South China Sea.



Here are some videos of Crysis.

Trailer.
Gameplay Footage.
Demonstration of the game engine. (CryEngine 2)

Definitely watch the last video if you want to see the amount of realism that is involved with the game.

Now, this game, like many others, will be very customizable and it will release with an SDK, which means you'll be able to map and mod for it. There's a team working on a mod already based on the '28 Days/Weeks Later' movies. It's called 28 Months Later, as you'd imagine.



The Scene
It started almost 2 and a half years ago, the Rage virus spreads from research labs in London UK. The virus can turn a healthy man or woman into a blood thirsty zombie within 20 seconds. In under a week nearly the whole of Britain was infected seeking the living to feed off. After about 7 months it was believed that all the zombies had starved to death. London started letting people in from overseas, to help repopulate and clean up what was once a great nation.

Under the watchful eye of the United States Army life started to return to normality in London, though civilians could never leave the city without a military escort. What happened next is unclear; some how from what we have gathered the virus got back into London and it started to spread fast. Soon enough the US military were ordered to kill everyone. Snipers on the roofs at first were hesitant and only shot infected, but it soon became clear that everyone needed to be killed. After a swift extraction of the US troops London was attacked from the air by US jets dropping napalm on the streets. Thousands of the infected and uninfected were burnt to death. Many survivors had made it into the underground rail network and fled the hordes of infected zombies. We heard that the military were in the tunnels waiting with flame throwers and heavy machine guns, but we don’t think that was enough.

Five hours later we got the news we had all been dreading the virus had escaped the British Isles and was now spreading its way through France and Western Europe. On hearing this world leaders executed their fall back plans maximising security placing towns in high quarantine, with large military defences. Tragically within a few months most of the towns were over run by the infected. The world’s population was reduced from 6 Billion to an estimated hundred thousand within a year. Rations are running out, the long wave radio broadcast says its over, people start emerging from their shelters unaware that the virus is still at large, now being spread through vermin. It’s only a matter of time before the infection gets the humans again, where will you stand? Will you run and hide, or will you fight? Either way you must survive.


The Mod
28 Months later will be a total conversion for Crysis set in this apocalyptic scenario. The mod will be played online with up to 32 players. The aim of our team is to produce a game that will not only scare the pants off you but it will also make you think. We will be utilising the fantastic physics engine to its fullest extent allowing players to use any objects they find in the world as weapons or barricades.

The main game mode we will be focusing on is called “infection”; it starts off with one player being infected his aim is to infect all the other players before the end of the round. To infect the living they must be bitten by a zombie. If a zombie kills a human in another way (say he throws an explosive barrel and kills someone) that player will loose some points but he will respawn as a Human. If a zombie gets killed by anything he gets a choice; one he can respawn at the set starting positions, or two he can wait 20 seconds and get back up where he fell. However the humans can prevent this by destroying the zombies head, forcing the zombies to have to spawn somewhere else. When a human gets bitten, there will be a 20 second gap before he becomes a zombie, so other humans may use this time to kill him before he becomes a threat. After 20 seconds that person will now be on the zombie team and will now get points by infecting the humans.

We plan on making 2 human factions, Military and Civilian. It will depend on what map is being played as to what faction features. Military will have much greater weaponry and vehicles, but they are limited on ammo and fuel. Civilians will have to depend on more natural weapons, just regular items that you can find around the maps. The zombies will have a choice of class for when they spawn. You get your heavy zombie; they’re slow but very strong, capable of throwing large objects and tearing apart small barricades, they can also take more damage. Light zombies will be fast and agile capable of jumping over things most people cant. However they can’t take as much damage as the heavy zombies. We are still deciding on other classes.

http://www.28-months-later.com
SkateMike
looks sick =D cannot wait for this to come out
Deathvein
Reckon your rig will handle it? I'm on 2gb RAM, 1.8 duo CPU, 256mb GFX and I'm still having doubts. Hopefully I'll meet the minimum requirements though.
Treflip
You'll need a huge rig for this....best to wait till it comes out before you think of upgrading.
Trix
This looks epic.
Meliv
The moment this game was announced I cringed. Goodbye gameplay hello pointless graphical upgrades
Deathvein
Goodbye gameplay? The in-game footage looks class from what I've seen.
MCMXCI
yea I watched loads of gameplay footage for this a while ago when I first heard about it, it does look amazing.
Meliv
QUOTE(Deathvein @ Aug 22 2007, 09:19 PM) *
Goodbye gameplay? The in-game footage looks class from what I've seen.


Looks like just another on the rails shooter to me
Deathvein
Maybe so, but at a time where the FPS genre has dominated the gaming scene, it's so difficult to produce complete originality.
Meliv
But when it gets to the point where games are merely becoming CG movies where the "fun factor" doesn't matter that's the day the industry dies and it's getting closer and closer all the time
Deathvein
Well you're probably correct. These days, the standards for graphics are way too high, so many people are disappointed if a certain game isn't up to scratch. But, there'll still be the minority (or even majority) of 'hardcore' gamers, who don't rely on graphics.

I just think the gameplay on this looked fantastic. The first video I watched of Crysis was a cam video at E3, so I couldn't really make out whether the graphics were good or not. I was highly impressed with the gameplay and in-game features though.
Meliv
Wanna know what's impressive gameplay?


Spore
Deathvein
Are you for real?
Meliv
Sorry I didn't mean gameplay, I meant just general 'innovation', and I use that term lightly considering Nintendo flaunts it around so much these days it's losing it's meaning
Deathvein
Correct me if I'm wrong, but is this the game with the tadpole swimming around in green water?
Meliv
At the start for about 10 minutes yes. Did you never fully watch the Will Wright conference about it?
Deathvein
Afraid not. I just watched some video of it. I see that it is very innovative and customizable. I doubt very much that I'd buy it though.
Tony Harrison
spore does look amazing
if i upgrade my rig for anything soon
it will be for spore smile.gif
Deathvein
Your PC runs Counter-Strike: Source but it won't run Spore?
SkateMike
what was that game that was at e3 a while back and you start off with a blob then you attach arms and legs to it and can make your own little creature?

or is that spore?
Deathvein
That would be Spore.
Tony Harrison
why is everything based on counter strike source ?
Manufacturer:
VIA
Processor:
AMD Athlon™ XP 2500+, MMX, 3DNow, ~1.8GHz
Memory:
512MB RAM
Hard Drive:
160 GB
Video Card:
NVIDIA GeForce FX 5700LE
Monitor:
Plug and Play Monitor
Sound Card:
C-Media Wave Device
Speakers/Headphones:
Keyboard:
USB Root Hub
Mouse:
USB Root Hub
Mouse Surface:
Operating System:
Windows XP Home Edition (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.050301-1519)
my rig not impressive
Deathvein
Well, incase you haven't noticed, Counter-Strike: Source requires a hell of a lot more power than Spore. Anyway, it was announced today that Spore will be released on consoles.
Deathvein
http://www.gametrailers.com/player/usermovies/102140.html

Some footage of the first level and a cutscene.
Myk
Anyone got this?

Just got a new pc, top end. Graphics will look immense; just wondering about gameplay?
Deathvein
Don't have this yet.

I may just wait for the PS3 version, if there's going to be one.

Also, Assassin's Creed is being released on the PC, and it has higher minimum requirements than Crysis.
Myk
QUOTE(Roy Cropper @ Jan 24 2008, 08:00 AM) *
Don't have this yet.

I may just wait for the PS3 version, if there's going to be one.

Also, Assassin's Creed is being released on the PC, and it has higher minimum requirements than Crysis.



dx10?
Deathvein
It's recommended, but not essential.
Myk
Of course, or you're cutting out more than half your market.
Meliv
It's just Farcry but a bit prettier if I'm honest. Throwing Koreans into houses and watching the entire thing collapse is pretty funny though I suppose
Treflip
Yet another over hyped FPS game.
Oz.
^ Played it at a mates and it was OK. Graphics were pretty lush and it was fun sneaking round the jungle but it is indeed a bog standard FPS. It brings nothing new to the table, other than the maximum armour/speed/strength modes which have probably been done before.
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